URL: https://www.softwarespecialties.com/cgi-bin/rpgforum/dcboard.cgi
Forum: DCForumID19
Thread Number: 1194
[ Go back to previous page ]

Original Message
"Combat Generators"

Posted by Carl (Guest) on Feb-26-02 at 07:16 AM
In Wiz 7, you could always get a fight in New City by using the wrong card in the room with the Guardians, or, later on, by trying to break in to the Umpani HQ without authorization. Was a great way to get a few levels quickly. Are there any similar locations in Wiz 8?

Table of contents

Messages in this discussion
"RE: Combat Generators"
Posted by amastropolo on Feb-26-02 at 09:17 AM

The 5th bough is a good area (I think it's the 5th, maybe it was the 4th.) It's the one where you can't use magic inside, and leads to the 7th bough. There are lots of monsters in there that respawn very quickly!!!

Another good area is the swamp. Lots of nasty things to fight there. Just keep your auto search on. Monsters tend to find you more frequently when you do.


"RE: Combat Generators"
Posted by Avatar (Guest) on Feb-26-02 at 10:02 AM
Mine tunnels, hope you like insects. Find a defensubable spot along Arnika-Trynton Road and camp. as sppn as you do something will show up.

"Turning off Combat Generators"
Posted by rbrown on Feb-26-02 at 12:27 PM
The Blue Marble Temple's monster generator can be turned off using items available from FuzzFace.

"RE: Turning off Combat Generators"
Posted by kiwi on Mar-05-02 at 11:43 AM
There's a chest in the sea caves that generates rebel spirits... don't know whether the patches fixed it. I haven't been back since I patched it.